Urrgggggg
Been sick the past few days, not a good way to finish my first week back. Been feeling generally awful, and messed up badly enough I haven't been able to think straight until just lately. That's a real shame, because I couldn't even use the time for reading or being creative.
On the bright side I did have enough consciousness to fire up a game of Angband and managed to do the best I've done yet. Not so great a performance compared with winning the game, but for me I am happy. Tried following what seems to be the favoured playstyle among the community currently and diving fast (or faster than I would / have been, anyway), staying balanced on what I felt was the edge of my survivability.
It was a lot of fun. I got to see a variety of new monsters and find new and exciting items in the dungeon, although I fell afoul of overconfidence in changes to item identification, and managed to put on a ring that was actually cursed instead of merely negatively enchanted, so, oops. And I started running in to uniques I hadn't seen before (a unique monster in Angband being one, usually named, of which there is only one in the dungeon but which can reappear until killed). Carefully avoided Wormtongue the first time I saw him, around dungeon level 8 or 9 - considering Morgoth is down at level 100, these are still weak monsters in the grand scheme of things.
Down on level 10 the level feeling I got was 'excellent', which made for incentive to stay around and see what was so nifty. Well, there were certainly some nifty items picked up there, but there were also at least three uniques on the level. Ah well, so far for me that sort of level feeling seems to code for 'the monsters here will kill you'. When I came down the stairs I was in a room with a whole group of cave orcs, which certainly helped the nervous atmosphere of that level. I think one of them dropped that nifty mace.
Then the first unique encountered was Brodda the Easterling, who I tried to avoid, but came after me anyway. That fight nearly ended the game, cost several potions and a lot of wand charges to survive, but did provide the weapon I was wielding at the end, mainly to find out what it did, but it was good enough to be primary weapon anyway.
Wormtongue (I keep going to call him Saruman, but that entity he is not) showed up again, attacked and insulted me, then fortunately left before I died. Probably should have stayed in a quiet room to rest and recover, rather than healing while walking, as I encountered a large number of kobolds, and finally Mughash the Kobold Lord. Possibly I waited too long to try and escape from him, but he made it harder too. Did not realise confusion prevented reading scrolls. Plus, the scroll of teleportation in my inventory was unidentified, and I chose not to risk reading that unknown scroll in favour of what I thought had been a better prospect of escape. Alas. Anyway, here's the character dump, for them as cares to read it.
[Angband 3.1.2v2 Character Dump]
Name Trice Self RB CB EB Best
Sex Female Age 53 STR: 17 +1 +5 +0 18/50
Race Dunadan Height 79 INT: 13 +2 -2 +0 13
Class Warrior Weight 174 WIS: 10 +2 -2 +0 10
Title Swordsman Social Liked DEX: 17 +2 +2 +0 18/30
HP -8/147 Maximize Y CON: 15 +3 +2 +0 18/20
SP 0/0 CHR: 10 +2 -1 +0 11
Level 13 Armor [26,+4] Saving Throw 37%
Cur Exp 1643 Fight (+2,+3) Stealth Fair
Max Exp 1643 Melee (+9,+4) Fighting Superb
Adv Exp 1980 Shoot (+2,+0) Shooting Superb
MaxDepth 500' (L10) Blows 2/turn Disarming 42%
Game Turns 132060 Shots 1/turn Magic Device 33
Player Turns 13430 Infra 0 ft Perception 1 in 45
Active Turns 13430 Speed Normal Searching 7%
Gold 164 Burden 145.5 lbs
You are one of several children of a Guildsman. You are a credit to
the family. You have brown eyes, straight red hair, and an average
complexion.
rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:...+.........
rBlnd:............. Feath:.............
Light:............. Aggrv:.............
Regen:............. Stea.:.............
ESP:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Kobold shaman starts moving slower.
> You have 4 charges remaining.
> Mughash the Kobold Lord hits you.
> Mughash the Kobold Lord misses you.
> You are confused.
> There is a wall in the way!
> Mughash the Kobold Lord hits you.
> Mughash the Kobold Lord misses you.
> Mughash the Kobold Lord hits you.
> You are no longer confused.
> You feel yourself moving faster!
> You have no more Viscous Pink Potions of Speed (d).
> Mughash the Kobold Lord misses you.
> Mughash the Kobold Lord hits you.
> You die.
Killed by Mughash the Kobold Lord.
[Character Equipment]
a) a Bastard Sword of Slay Undead (3d4) (+7,+1)
Slays undead.
Combat info:
2 blows/round.
With an additional 7 strength and 0 dex you would get 3 blows
With an additional 2 strength and 2 dex you would get 3 blows
With an additional 0 strength and 4 dex you would get 3 blows
Average damage/hit: 27.7 vs. undead, and 12 vs. others.
b) a Sling (x2) (+0,+0)
c) an Engagement Ring of Searching (-2) {cursed}
Cursed.
-10% to searching.
d) an Opal Ring of Slow Digestion
Slows your metabolism.
e) (nothing)
f) a Wooden Torch (2172 turns)
Radius 2 light, reduced when running out of fuel.
g) Chain Mail (-2) [14,+0]
h) a Cloak [1,+2]
i) a Large Metal Shield [8,+0]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Leather Sandals [1,+0]
[Character Quiver]
n) 43 Rounded Pebbles (1d2) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/hit: 3.
25% chance of breaking upon contact.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Holy Book of Prayers [Words of Wisdom]
b) 6 Rations of Food
c) 4 Flasks of oil
Branded with flames.
d) 2 Indigo Potions of Heroism
e) an Orange Potion of Resist Heat
f) 2 Red Speckled Potions of Resist Cold
g) 4 Scrolls titled "tas nam grum" of Word of Recall
h) 2 Scrolls titled "se alisse fero" of Blessing
i) a Scroll titled "inquam audiaer" of Teleportation
j) a Chromium Rod of Trap Location
k) 2 Lead-Plated Rods of Light (1 charging)
l) 2 Mithril Wands of Magic Missile (7 charges)
m) 2 Tin Wands of Stinking Cloud (11 charges)
n) a Cottonwood Staff of Slow Monsters (4 charges)
o) a Hemlock Staff of Light (17 charges)
p) an Engagement Ring of Searching (+2)
+10% to searching.
q) a Lapis Lazuli Ring of Strength (+1)
+1 strength.
Sustains strength.
r) 5 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
s) a Cutlass (1d8) (+5,+4)
Combat info:
2 blows/round.
With an additional 4 strength and 0 dex you would get 3 blows
With an additional 0 strength and 2 dex you would get 3 blows
Average damage/hit: 11.9.
t) a Lead-Filled Mace (4d3) (+6,+2)
Combat info:
1 blow/round.
With an additional 1 strength and 0 dex you would get 2 blows
With an additional 0 strength and 4 dex you would get 2 blows
Average damage/hit: 13.7.
[Home Inventory]
a) a Titanium Rod of Treasure Location
b) a Ruby Ring of Teleportation (+2 speed)
+2 speed.
Induces random teleportation.
c) a Broad Sword (2d5) (+0,+0)
Combat info:
2 blows/round.
With an additional 2 strength and 2 dex you would get 3 blows
With an additional 0 strength and 4 dex you would get 3 blows
Average damage/hit: 9.3.
d) 22 Bolts (1d5) (+0,+0)
e) 22 Bolts (1d5) (-3,-1)
f) 25 Bolts (1d5) (-5,-5)
g) 26 Arrows (1d4) (+0,+0)
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
3053 50' 2 Reached level 2
13268 100' 3 Reached level 3
13518 100' 3 Killed Grip, Farmer Maggot's dog
20381 100' 3 Killed Fang, Farmer Maggot's dog
20381 100' 4 Reached level 4
33308 150' 5 Reached level 5
54382 200' 6 Reached level 6
62113 250' 7 Reached level 7
81329 300' 8 Reached level 8
82920 300' 9 Reached level 9
83270 300' 10 Reached level 10
103435 400' 11 Reached level 11
114637 450' 12 Reached level 12
128245 500' 12 Killed Brodda, the Easterling
128245 500' 13 Reached level 13
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
One can see I had a couple of stacks of negatively enchanted bolts stashed in my house - all I knew was they were magical, and hoped to save up for a crossbow to fire them with.
The cutlass had been my main weapon for the previous couple of levels, when I tried out the mace and bastard sword after acquiring them, in order to learn their enchantments. At the time of death I only knew the bastard sword's direct combat bonuses, not that it was a sword of undead slaying. It was still the best weapon I'd seen without that.