The thing about Julia Wolfe's "Lad" is it may be the first time I've really enjoyed a piece written for bagpipe. I'm not someone to cringe and theatrically dismay at the sound of bagpipes, but they hadn't really clicked with me either as something which sounds amazing or beautiful.
It was probably 2017 that I started playing my "current" game of Angband. I've hardly played it at all - not at all for the past year I think - because I decided I wanted to stream it and show how that version worked before switching to the more adventurously experimental versions then and currently in development. Unfortunately I also switched back to Windows sometime then and, in Windows, OBS seems unable to capture all of Angband's sub-windows without capturing the entire screen, which means having to take great care not to accidentally leak any unwanted personal information of myself or anyone I communicate with that could potentially be displayed. It proves to be a big enough obstacle that I effectively have ceased playing altogether.
Therefore I have concluded that particular commitment must be done away with. I shall finish that game to death or victory, and any game I do stream will most likely be played at the public server at http://angband.live/
What happens this week? Bought a new PS3 controller as the old one seems to have quit working. The new one refuses to connect however, so we don't seem to be better off.
Today I baked a lime meringue pie, taking a recipe for lemon and making a simple substitution. Not yet has it been tasted, although it ought to be delicious.
Today I learned someone must have hit my car while it was parked, most likely last night while I was purchasing ingredients for the pie I baked today. The rear left corner was scratched up and streaked with blue paint, possibly dented. Disheartening as my last car was wrecked by someone driving into me and striking the same location. I feel superstitiously afraid this one's days are likewise numbered.
Today I mapped out the basic location-concepts for the quest path for Star Wars: The Lost Heart. I want to develop those into enough detail that I know what their mysteries are and who are their major players, factions and tendencies so that I'll be able to bring them to life if and when we get there, but not to go so much detail that I already have the whole story written to force people into. Similarly with the state of the galaxy at time zero and what other major figures or points of interest have a good chance of coming up - or being available to pull out of a hat if I suddenly need them. Essentially two sets of landmarks, one for The Galaxy Now and one for The Quest As Intended. Then I can feel relatively confident at letting players loose without having to make quite everything up on the spot.
Or so I imagine.
Inventing is actually hard for me, I think. Or inventing the satisfying right thing of story. This is my supposition for why I write so slowly, for I feel I can at times quite readily toss off some broad idea which feels quite exciting, but to follow through with invention in details is quite laborious. I like to think that practice will make this easier, or perhaps to create an outline from which to work so that when it comes to the writing I am only filling in the details of how it happened, having previously resolved the tricky questions of what and why.
Now, writing as in journaling. That is mostly difficult in terms of remembering to do so. And remembering what has happened in order to write it down. And especially in doing my journaling later at night when, yes, the day has mostly happened to be written about in retrospect but also when I am feeling quite sleepy and actually transferring the text from journal-local to journal-webbed feels an obstacle not worth the effort of surmounting.
So, will these words be retrospectively published in the morning? Tune in to find out.