Ascii Sector 1.2
Making my way to the ship I take off (and forget to take a screenshot) and fumble extensively with the controls until slowly some understanding of nav-points, autopilot and jump gates is gained.
First, to the wrong nav-point, and then since the destination for this mission was no longer showing on the map like it had been last session - cut off at the bottom - tabbing through other nav-points until one offered 'jump to Nexus Prime'. That system at least showed what looked like a path to potentially get nearer the target system.
Once arriving at this next nav-point, yet more messing about with the controls and perusing the manual. Finally worked out that - I think - the ship needs to be moving in order to actually use a jump point. Then, on arrival at Nexus Prime, it seems a route to LV-426 is already programmed in and probably had been originally before I inadvertently thwarted myself on setting out.
First we must cross the great majority of the Nexus Prime system for another waypoint to TC-101, getting interrogated and inspected by various Confed ships along the way.
The TC-101 gate from Nexus Prime appears to be surrounded by asteroids. And, barely have I had time to get my bearings when I come under attack. Got to pause long enough to check controls for shields and comms, and then unpause long enough to barely begin accelerating before being exploded in a cloud of ship pieces.
Ah, Ascii Sector. Being not turn-based sure makes it a lot harder.