Game Diary 20121228
[this and the previous post were intended to go up last night, but connection difficulties interfered]
20121228
Finally died in Angband. Game version was 3.2.0, been playing that particular character since January 2010 and several updated versions have been released since then with the goal of making the game harder.
3.2.0 is supposedly the easiest version of Angband in its history, and I find that easy to believe. None of the characters I tried in previous versions did anywhere near so well as Marash, nor did any of the quick games I've tried on later releases do well (or they wouldn't have been quick). The half troll priest is also considered to be an especially easy combination, due to robust health, good regeneration and access to healing spells, although in this case that was a random selection.
In this case I definitely died to inattention. Relief at reaching the end of that flood of ants got me focused on "just need to kill this last one and it will be finished". Marash had plenty of options for getting out of that situation before it killed her. Merely drinking a healing potion would have done it, and she had plenty of those.
Can't help wondering how far she would have gone had I not gotten her killed so carelessly, but the avoidable death due to inattention or carelessness is practically synonymous with roguelikes, so if it wasn't this it likely would have been something else similar.
I did find myself getting a bit frustrated toward the end with the low turnover on Marash's gear. As a priest, she had limited attack spells, and her weapon was only dealing, I think, 24 damage/round (including criticals). She was also hampered by being limited to detection of evil monsters, which made it harder to evade nuisance monsters like those hounds on the previous level. Ended up being focused on targetting monsters known to drop treasure, in hopes of finding something more useful than what Marash currently carried. Although that sort of quest for improved stats is also a large part of the roguelike experience (that, and tactical combat itself).
Suspect Marash may have been unlucky in not finding her next prayerbook either. She had the capacity to learn several more prayers, but not from any of the books she already had. If she'd found that, she may have been a bit more effective.
Was lots of fun overall, and the source of many hours of nail-biting consideration of potential moves to make. Am a bit annoyed I lost the game so carelessly, but looking forward to exploring the changes made in more recent versions.
Other games in the roulette will likely go much more quickly. Angband is notoriously long for a roguelike, and this is by far the most successful run I've had in any such game. Excepting a couple of wins on easy in DoomRL, but those only took a couple of hours of play.
[Angband 3.2.0 Character Dump]
Name Marash Self RB CB EB Best
Sex Female Age 29 STR: 18 +4 -1 +0 18/30
Race Half-Troll Height 95 INT: 11 -4 -3 +1 5
Class Priest Weight 272 WIS: 16 -2 +3 +2 18/10
Title Curate Social Unknown DEX: 10 -4 -1 +0 5
HP -3/337 Maximize Y CON: 18/26 +3 +0 +2 18/76
SP 8/41 CHR: 14 -6 +2 +0 10
Level 30 Armor [54,+36] Saving Throw 63%
Cur Exp 107547 Fight (+1,+5) Stealth Good
Max Exp 107547 Melee (+9,+16) Fighting Superb
Adv Exp 140000 Shoot (+6,+4) Shooting Excellent
MaxDepth 1800' (L36) Blows 1.3/turn Disarming 36%
Game Turns 659441 Shots 1/turn Magic Device 52
Standard Turns 65379 Infra 30 ft Perception 1 in 37
Resting Turns 1038 Speed Normal Searching 15%
Gold 16256 Burden 135.5 lbs
Your father was a Cave-Troll Shaman. You have puke-yellow eyes, mangy
dark purple hair, and white leprous skin.
rAcid:+.....+.+.+.. rConf:.............
rElec:+............ Sound:.............
rFire:+............ Shard:.............
rCold:+............ Nexus:...........+.
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:+.........++.
Light:............. Aggrv:.............
Regen:+...........+ Stea.:+............
ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Giant fire ant bites you.
> You are enveloped in flames!
> You hit the Giant fire ant.
> The Giant fire ant misses you.
> The Giant fire ant bites you.
> You are enveloped in flames!
> You hit the Giant fire ant.
> The Giant fire ant bites you.
> You are enveloped in flames!
> The Giant fire ant misses you.
> You miss the Giant fire ant.
> The Giant fire ant misses you.
> The Giant fire ant bites you.
> You are enveloped in flames!
> You die.
Killed by a Giant fire ant.
[Character Equipment]
a) a Main Gauche (Defender) (1d5) (+8,+11) [+7] (+4 stealth)
Dropped by a Black ooze at 1800 feet (level 36).
+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
1.3 blows/round.
With an additional 1 strength and 0 dex you would get 1.6 blows
With an additional 0 strength and 5 dex you would get 1.6 blows
Average damage/round: 25.8.
b) a Short Bow (x2) (+5,+4)
Dropped by Orfax, Son of Boldor at 600 feet (level 12).
c) an Aquamarine Ring of Resist Poison
Found lying on the floor at 1800 feet (level 36).
Provides resistance to poison.
d) an Alexandrite Ring of Constitution (+2)
Dropped by a Young gold dragon at 1550 feet (level 31).
+2 constitution.
Sustains constitution.
e) a Brass Amulet of Wisdom (+2)
Dropped by a Black ogre at 1600 feet (level 32).
+2 wisdom.
Sustains wisdom.
f) The Phial of Galadriel
Dropped by Brodda, the Easterling at 850 feet (level 17).
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 11 to 20 turns to recharge.
Your chance of success is 93.3%
Radius 3 light.
g) Chain Mail of Resist Acid [32,+7]
Dropped by an Algroth at 1550 feet (level 31).
Provides resistance to acid.
Cannot be harmed by acid.
h) a Cloak [1,-1] {squelch}
Bought from a store.
i) a Large Metal Shield of Resist Acid [12,+2]
Dropped by a Mature white dragon at 1800 feet (level 36).
Provides resistance to acid.
Cannot be harmed by acid.
j) a Hard Leather Cap of Intelligence [2,+4] (+1)
Found lying on the floor at 950 feet (level 19).
+1 intelligence.
Sustains intelligence.
k) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14]
Dropped by a Novice mage at 1350 feet (level 27).
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
When aimed, it creates an acid bolt with damage 5d8.
Takes 6 to 10 turns to recharge.
Your chance of success is 93.7%
l) a Pair of Iron Shod Boots of Stability [4,+5]
Dropped by a Cave troll at 1650 feet (level 33).
Provides resistance to nexus.
Feather Falling.
[Character Quiver]
n) 13 Arrows (1d4) (+1,+2)
Found lying on the floor at 1150 feet (level 23).
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 17.1.
35% chance of breaking upon contact.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
Bought from a store.
e) 18 White Potions of Cure Serious Wounds
f) 4 Yellow Potions of Cure Critical Wounds
g) an Oily Yellow Potion of Enlightenment
h) 15 Scrolls titled "do aliquo" of Phase Door
i) a Scroll titled "de studo" of Teleportation
Dropped by an Algroth at 1400 feet (level 28).
j) 5 Scrolls titled "calaudo tatus" of Teleport Level
k) 4 Scrolls titled "for co novermo" of Word of Recall
l) a Lead Rod of Fire Bolts
Dropped by a Grave wight at 1550 feet (level 31).
m) a Tin Rod of Lightning Bolts (charging)
Dropped by a Dark elven warrior at 1550 feet (level 31).
n) 2 Bronze Rods of Curing
o) a Cast Iron Rod of Drain Life
Dropped by a Novice paladin at 200 feet (level 4).
p) a Rusty Wand of Teleport Other (4 charges)
Found lying on the floor at 1050 feet (level 21).
q) 2 Molybdenum Wands of Wonder (8 charges)
Cannot be harmed by acid, electricity, fire, cold.
r) 2 Banyan Staves of Sleep Monsters (16 charges)
s) 2 Sycamore Staves of Cure Light Wounds (13 charges)
t) 2 Mistletoe Staves of Teleportation (13 charges)
u) a Cedar Staff of Identify (3 charges)
[Home Inventory]
a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 11 Yellow Potions of Cure Critical Wounds
d) a Grey Speckled Potion of Restore Mana
Dropped by a Hill orc at 1800 feet (level 36).
e) 2 Hazy Potions of Restore Intelligence
f) a Chartreuse Potion of Restore Wisdom
Dropped by a Hill orc at 650 feet (level 13).
g) 3 Scrolls titled "prae vo excio" of Magic Mapping
h) 4 Scrolls titled "fertum anus" of Trap Detection
i) a Scroll titled "antis ma" of *Destruction*
Found lying on the floor at 850 feet (level 17).
j) a Jet Ring of Strength (+2)
Found lying on the floor at 850 feet (level 17).
+2 strength.
Sustains strength.
k) a Quartzite Ring of Free Action
Found lying on the floor at 1100 feet (level 22).
Prevents paralysis.
l) a Dragon Tooth Amulet of Charisma (+3)
Found lying on the floor at 500 feet (level 10).
+3 charisma.
Sustains charisma.
m) a Pair of Leather Boots of Free Action [2,+2]
Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
Prevents paralysis.
n) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
Found lying on the floor at 1150 feet (level 23).
+2 dexterity, charisma, stealth.
Slays orcs, trolls.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Grants the ability to see invisible things.
Combat info:
1.0 blow/round.
With an additional 4 strength and 0 dex you would get 1.0 blows
With an additional 0 strength and 3 dex you would get 1.0 blows
Average damage/round: 36.9 vs. orcs, 36.9 vs. trolls, and 24.2 vs.
others.
o) a Pike of Lightning (2d5) (+2,+3)
Dropped by Lagduf, the Snaga at 650 feet (level 13).
Branded with lightning.
Provides resistance to lightning.
Cannot be harmed by electricity.
Combat info:
1.0 blow/round.
With an additional 6 strength and 0 dex you would get 1.0 blows
With an additional 1 strength and 5 dex you would get 1.0 blows
With an additional 0 strength and 14 dex you would get 1.0 blows
Average damage/round: 27.3 vs. creatures not resistant to
electricity, and 14.6 vs. others.
p) a Whip (Defender) (1d3) (+6,+9) [+7] (+4 stealth)
Found lying on the floor at 1350 feet (level 27).
+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
1.3 blows/round.
With an additional 1 strength and 0 dex you would get 1.6 blows
With an additional 0 strength and 5 dex you would get 1.6 blows
Average damage/round: 24.3.
q) a Mace (2d4) (+4,+6)
Found lying on the floor at 650 feet (level 13).
Combat info:
1.0 blow/round.
With an additional 3 strength and 0 dex you would get 1.0 blows
With an additional 0 strength and 5 dex you would get 1.0 blows
Average damage/round: 18.6.
r) a Mace (2d4) (+0,+0) {!k}
An inheritance from your family.
Combat info:
1.0 blow/round.
With an additional 3 strength and 0 dex you would get 1.0 blows
With an additional 0 strength and 5 dex you would get 1.0 blows
Average damage/round: 12.2.
s) a Maul of Westernesse (4d4) (+7,+7) (+2)
Found lying on the floor at 900 feet (level 18).
+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
1.0 blow/round.
With an additional 7 strength and 0 dex you would get 1.0 blows
With an additional 0 strength and 3 dex you would get 1.0 blows
Average damage/round: 47.1 vs. orcs, 47.1 vs. trolls, 47.1 vs.
giants, and 25.5 vs. others.
t) a Heavy Crossbow (x4) (+1,+2)
Dropped by Gorbag, the Orc Captain at 1300 feet (level 26).
u) 22 Arrows (1d4) (+5,+2)
Dropped by a Black orc at 1300 feet (level 26).
Combat info:
Hits targets up to 100 feet away.
Average damage/round: 17.1.
35% chance of breaking upon contact.
v) 32 Rounded Pebbles (1d2) (-7,-1)
Dropped by a Moaning spirit at 600 feet (level 12).
w) 22 Iron Shots (1d4) (+1,+2)
Dropped by a Novice priest at 1100 feet (level 22).
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
6114 100' 2 Reached level 2
8006 100' 3 Reached level 3
8626 100' 3 Killed Grip, Farmer Maggot's dog
8626 100' 4 Reached level 4
19733 200' 5 Reached level 5
25345 200' 6 Reached level 6
28629 250' 7 Reached level 7
40017 300' 8 Reached level 8
43402 300' 8 Killed Fang, Farmer Maggot's dog
49512 400' 9 Reached level 9
57195 400' 10 Reached level 10
66933 450' 11 Reached level 11
69595 450' 12 Reached level 12
78952 500' 13 Reached level 13
114438 500' 14 Reached level 14
123725 500' 15 Reached level 15
128858 500' 15 Killed Grishnakh, the Hill Orc
133626 500' 15 Killed Wormtongue, Agent of Saruman
133626 500' 16 Reached level 16
158971 550' 17 Reached level 17
193683 600' 18 Reached level 18
193763 600' 18 Killed Orfax, Son of Boldor
223189 650' 19 Reached level 19
228192 650' 19 Killed Lagduf, the Snaga
230462 650' 19 Killed Mughash the Kobold Lord
251302 750' 20 Reached level 20
280919 800' 21 Reached level 21
298809 850' 21 Killed Brodda, the Easterling
298963 850' 21 Found The Phial of Galadriel
311533 900' 21 Killed Ulfast, Son of Ulfang
311533 900' 22 Reached level 22
319327 950' 22 Killed Ufthak of Cirith Ungol
333797 1000' 23 Reached level 23
363706 1050' 24 Reached level 24
401283 1150' 25 Reached level 25
416125 1150' 25 Found The Long Sword 'Elvagil'
445228 1300' 25 Killed Gorbag, the Orc Captain
466901 1300' 26 Reached level 26
474386 1350' 26 Killed Ugluk, the Uruk
480727 1350' 26 Found The Set of Gauntlets 'Paurnen'
503320 1400' 27 Reached level 27
507102 1400' 28 Reached level 28
538751 1550' 28 Killed Angamaite of Umbar
584590 1600' 29 Reached level 29
585175 1600' 29 Killed Nar, the Dwarf
658831 1800' 30 Reached level 30
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize the artifacts (except a few) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Don't show level feelings : no (adult_no_feelings)
Items always sell for 0 gold : no (adult_no_selling)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)