Game Diary 20121228

 

[this and the previous post were intended to go up last night, but connection difficulties interfered]

20121228
Finally died in Angband. Game version was 3.2.0, been playing that particular character since January 2010 and several updated versions have been released since then with the goal of making the game harder.

3.2.0 is supposedly the easiest version of Angband in its history, and I find that easy to believe. None of the characters I tried in previous versions did anywhere near so well as Marash, nor did any of the quick games I've tried on later releases do well (or they wouldn't have been quick). The half troll priest is also considered to be an especially easy combination, due to robust health, good regeneration and access to healing spells, although in this case that was a random selection.

In this case I definitely died to inattention. Relief at reaching the end of that flood of ants got me focused on "just need to kill this last one and it will be finished". Marash had plenty of options for getting out of that situation before it killed her. Merely drinking a healing potion would have done it, and she had plenty of those.

Can't help wondering how far she would have gone had I not gotten her killed so carelessly, but the avoidable death due to inattention or carelessness is practically synonymous with roguelikes, so if it wasn't this it likely would have been something else similar.

I did find myself getting a bit frustrated toward the end with the low turnover on Marash's gear. As a priest, she had limited attack spells, and her weapon was only dealing, I think, 24 damage/round (including criticals). She was also hampered by being limited to detection of evil monsters, which made it harder to evade nuisance monsters like those hounds on the previous level. Ended up being focused on targetting monsters known to drop treasure, in hopes of finding something more useful than what Marash currently carried. Although that sort of quest for improved stats is also a large part of the roguelike experience (that, and tactical combat itself).

Suspect Marash may have been unlucky in not finding her next prayerbook either. She had the capacity to learn several more prayers, but not from any of the books she already had. If she'd found that, she may have been a bit more effective.

Was lots of fun overall, and the source of many hours of nail-biting consideration of potential moves to make. Am a bit annoyed I lost the game so carelessly, but looking forward to exploring the changes made in more recent versions.

Other games in the roulette will likely go much more quickly. Angband is notoriously long for a roguelike, and this is by far the most successful run I've had in any such game. Excepting a couple of wins on easy in DoomRL, but those only took a couple of hours of play.

 

  [Angband 3.2.0 Character Dump]

 Name   Marash                                   Self  RB  CB  EB   Best
 Sex    Female       Age             29   STR:     18  +4  -1  +0  18/30
 Race   Half-Troll   Height          95   INT:     11  -4  -3  +1      5
 Class  Priest       Weight         272   WIS:     16  -2  +3  +2  18/10
 Title  Curate       Social     Unknown   DEX:     10  -4  -1  +0      5
 HP     -3/337       Maximize         Y   CON:  18/26  +3  +0  +2  18/76
 SP     8/41                              CHR:     14  -6  +2  +0     10

 Level               30   Armor    [54,+36]     Saving Throw         63%
 Cur Exp         107547   Fight     (+1,+5)     Stealth             Good
 Max Exp         107547   Melee    (+9,+16)     Fighting          Superb
 Adv Exp         140000   Shoot     (+6,+4)     Shooting       Excellent
 MaxDepth   1800' (L36)   Blows    1.3/turn     Disarming            36%
 Game Turns      659441   Shots      1/turn     Magic Device          52
 Standard Turns   65379   Infra       30 ft     Perception       1 in 37
 Resting Turns     1038   Speed      Normal     Searching            15%
 Gold             16256   Burden  135.5 lbs

 Your father was a Cave-Troll Shaman.  You have puke-yellow eyes, mangy
 dark purple hair, and white leprous skin.



rAcid:+.....+.+.+.. rConf:.............
rElec:+............ Sound:.............
rFire:+............ Shard:.............
rCold:+............ Nexus:...........+.
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:+.........++.

Light:............. Aggrv:.............
Regen:+...........+ Stea.:+............
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Giant fire ant bites you.
> You are enveloped in flames!
> You hit the Giant fire ant.
> The Giant fire ant misses you.
> The Giant fire ant bites you.
> You are enveloped in flames!
> You hit the Giant fire ant.
> The Giant fire ant bites you.
> You are enveloped in flames!
> The Giant fire ant misses you.
> You miss the Giant fire ant.
> The Giant fire ant misses you.
> The Giant fire ant bites you.
> You are enveloped in flames!
> You die.

Killed by a Giant fire ant.

  [Character Equipment]

a) a Main Gauche (Defender) (1d5) (+8,+11) [+7] (+4 stealth)
     Dropped by a Black ooze at 1800 feet (level 36).
    
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.
     Grants the ability to see invisible things. 
    
     Combat info:
     1.3 blows/round.
     With an additional 1 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 5 dex you would get 1.6 blows
     Average damage/round: 25.8.
    
b) a Short Bow (x2) (+5,+4)
     Dropped by Orfax, Son of Boldor at 600 feet (level 12).
    
    
    
c) an Aquamarine Ring of Resist Poison
     Found lying on the floor at 1800 feet (level 36).
    
     Provides resistance to poison.
    
d) an Alexandrite Ring of Constitution (+2)
     Dropped by a Young gold dragon at 1550 feet (level 31).
    
     +2 constitution.
     Sustains constitution.
    
e) a Brass Amulet of Wisdom (+2)
     Dropped by a Black ogre at 1600 feet (level 32).
    
     +2 wisdom.
     Sustains wisdom.
    
f) The Phial of Galadriel
     Dropped by Brodda, the Easterling at 850 feet (level 17).
    
     Cannot be harmed by acid, electricity, fire, cold.
    
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 93.3%
    
     Radius 3 light.
g) Chain Mail of Resist Acid [32,+7]
     Dropped by an Algroth at 1550 feet (level 31).
    
     Provides resistance to acid.
     Cannot be harmed by acid.
    
h) a Cloak [1,-1] {squelch}
     Bought from a store.
    
    
    
i) a Large Metal Shield of Resist Acid [12,+2]
     Dropped by a Mature white dragon at 1800 feet (level 36).
    
     Provides resistance to acid.
     Cannot be harmed by acid.
    
j) a Hard Leather Cap of Intelligence [2,+4] (+1)
     Found lying on the floor at 950 feet (level 19).
    
     +1 intelligence.
     Sustains intelligence.
    
k) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14]
     Dropped by a Novice mage at 1350 feet (level 27).
    
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling. 
    
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 93.7%
    
l) a Pair of Iron Shod Boots of Stability [4,+5]
     Dropped by a Cave troll at 1650 feet (level 33).
    
     Provides resistance to nexus.
     Feather Falling. 
    


  [Character Quiver]

n) 13 Arrows (1d4) (+1,+2)
     Found lying on the floor at 1150 feet (level 23).
    
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 17.1.
     35% chance of breaking upon contact.
    
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
    
    
b) a Holy Book of Prayers [Words of Wisdom]
    
    
c) 2 Holy Books of Prayers [Chants and Blessings]
    
    
d) a Holy Book of Prayers [Exorcism and Dispelling]
     Bought from a store.
    
    
    
e) 18 White Potions of Cure Serious Wounds
    
f) 4 Yellow Potions of Cure Critical Wounds
    
g) an Oily Yellow Potion of Enlightenment
    
    
h) 15 Scrolls titled "do aliquo" of Phase Door
    
    
i) a Scroll titled "de studo" of Teleportation
     Dropped by an Algroth at 1400 feet (level 28).
    
    
    
j) 5 Scrolls titled "calaudo tatus" of Teleport Level
    
    
k) 4 Scrolls titled "for co novermo" of Word of Recall
    
    
l) a Lead Rod of Fire Bolts
     Dropped by a Grave wight at 1550 feet (level 31).
    
    
    
m) a Tin Rod of Lightning Bolts (charging)
     Dropped by a Dark elven warrior at 1550 feet (level 31).
    
    
    
n) 2 Bronze Rods of Curing
    
    
o) a Cast Iron Rod of Drain Life
     Dropped by a Novice paladin at 200 feet (level 4).
    
    
    
p) a Rusty Wand of Teleport Other (4 charges)
     Found lying on the floor at 1050 feet (level 21).
    
    
q) 2 Molybdenum Wands of Wonder (8 charges)
     Cannot be harmed by acid, electricity, fire, cold.
    
r) 2 Banyan Staves of Sleep Monsters (16 charges)
    
s) 2 Sycamore Staves of Cure Light Wounds (13 charges)
    
t) 2 Mistletoe Staves of Teleportation (13 charges)
    
u) a Cedar Staff of Identify (3 charges)
    


  [Home Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
    
    
b) 3 Holy Books of Prayers [Words of Wisdom]
    
    
c) 11 Yellow Potions of Cure Critical Wounds
    
d) a Grey Speckled Potion of Restore Mana
     Dropped by a Hill orc at 1800 feet (level 36).
    
    
    
e) 2 Hazy Potions of Restore Intelligence
    
    
f) a Chartreuse Potion of Restore Wisdom
     Dropped by a Hill orc at 650 feet (level 13).
    
    
    
g) 3 Scrolls titled "prae vo excio" of Magic Mapping
    
    
h) 4 Scrolls titled "fertum anus" of Trap Detection
    
    
i) a Scroll titled "antis ma" of *Destruction*
     Found lying on the floor at 850 feet (level 17).
    
    
    
j) a Jet Ring of Strength (+2)
     Found lying on the floor at 850 feet (level 17).
    
     +2 strength.
     Sustains strength.
    
k) a Quartzite Ring of Free Action
     Found lying on the floor at 1100 feet (level 22).
    
     Prevents paralysis. 
    
l) a Dragon Tooth Amulet of Charisma (+3)
     Found lying on the floor at 500 feet (level 10).
    
     +3 charisma.
     Sustains charisma.
    
m) a Pair of Leather Boots of Free Action [2,+2]
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
    
     Prevents paralysis. 
    
n) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     Found lying on the floor at 1150 feet (level 23).
    
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things. 
    
     Combat info:
     1.0 blow/round.
     With an additional 4 strength and 0 dex you would get 1.0 blows
     With an additional 0 strength and 3 dex you would get 1.0 blows
     Average damage/round: 36.9 vs. orcs, 36.9 vs. trolls, and 24.2 vs.
     others.
    
o) a Pike of Lightning (2d5) (+2,+3)
     Dropped by Lagduf, the Snaga at 650 feet (level 13).
    
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
    
     Combat info:
     1.0 blow/round.
     With an additional 6 strength and 0 dex you would get 1.0 blows
     With an additional 1 strength and 5 dex you would get 1.0 blows
     With an additional 0 strength and 14 dex you would get 1.0 blows
     Average damage/round: 27.3 vs. creatures not resistant to
     electricity, and 14.6 vs. others.
    
p) a Whip (Defender) (1d3) (+6,+9) [+7] (+4 stealth)
     Found lying on the floor at 1350 feet (level 27).
    
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.
     Grants the ability to see invisible things. 
    
     Combat info:
     1.3 blows/round.
     With an additional 1 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 5 dex you would get 1.6 blows
     Average damage/round: 24.3.
    
q) a Mace (2d4) (+4,+6)
     Found lying on the floor at 650 feet (level 13).
    
     Combat info:
     1.0 blow/round.
     With an additional 3 strength and 0 dex you would get 1.0 blows
     With an additional 0 strength and 5 dex you would get 1.0 blows
     Average damage/round: 18.6.
    
r) a Mace (2d4) (+0,+0) {!k}
     An inheritance from your family.
    
     Combat info:
     1.0 blow/round.
     With an additional 3 strength and 0 dex you would get 1.0 blows
     With an additional 0 strength and 5 dex you would get 1.0 blows
     Average damage/round: 12.2.
    
s) a Maul of Westernesse (4d4) (+7,+7) (+2)
     Found lying on the floor at 900 feet (level 18).
    
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things. 
    
     Combat info:
     1.0 blow/round.
     With an additional 7 strength and 0 dex you would get 1.0 blows
     With an additional 0 strength and 3 dex you would get 1.0 blows
     Average damage/round: 47.1 vs. orcs, 47.1 vs. trolls, 47.1 vs.
     giants, and 25.5 vs. others.
    
t) a Heavy Crossbow (x4) (+1,+2)
     Dropped by Gorbag, the Orc Captain at 1300 feet (level 26).
    
    
    
u) 22 Arrows (1d4) (+5,+2)
     Dropped by a Black orc at 1300 feet (level 26).
    
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 17.1.
     35% chance of breaking upon contact.
    
v) 32 Rounded Pebbles (1d2) (-7,-1)
     Dropped by a Moaning spirit at 600 feet (level 12).
    
    
    
w) 22 Iron Shots (1d4) (+1,+2)
     Dropped by a Novice priest at 1100 feet (level 22).
    
    
    


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6114    100'    2   Reached level 2
      8006    100'    3   Reached level 3
      8626    100'    3   Killed Grip, Farmer Maggot's dog
      8626    100'    4   Reached level 4
     19733    200'    5   Reached level 5
     25345    200'    6   Reached level 6
     28629    250'    7   Reached level 7
     40017    300'    8   Reached level 8
     43402    300'    8   Killed Fang, Farmer Maggot's dog
     49512    400'    9   Reached level 9
     57195    400'   10   Reached level 10
     66933    450'   11   Reached level 11
     69595    450'   12   Reached level 12
     78952    500'   13   Reached level 13
    114438    500'   14   Reached level 14
    123725    500'   15   Reached level 15
    128858    500'   15   Killed Grishnakh, the Hill Orc
    133626    500'   15   Killed Wormtongue, Agent of Saruman
    133626    500'   16   Reached level 16
    158971    550'   17   Reached level 17
    193683    600'   18   Reached level 18
    193763    600'   18   Killed Orfax, Son of Boldor
    223189    650'   19   Reached level 19
    228192    650'   19   Killed Lagduf, the Snaga
    230462    650'   19   Killed Mughash the Kobold Lord
    251302    750'   20   Reached level 20
    280919    800'   21   Reached level 21
    298809    850'   21   Killed Brodda, the Easterling
    298963    850'   21   Found The Phial of Galadriel
    311533    900'   21   Killed Ulfast, Son of Ulfang
    311533    900'   22   Reached level 22
    319327    950'   22   Killed Ufthak of Cirith Ungol
    333797   1000'   23   Reached level 23
    363706   1050'   24   Reached level 24
    401283   1150'   25   Reached level 25
    416125   1150'   25   Found The Long Sword 'Elvagil'
    445228   1300'   25   Killed Gorbag, the Orc Captain
    466901   1300'   26   Reached level 26
    474386   1350'   26   Killed Ugluk, the Uruk
    480727   1350'   26   Found The Set of Gauntlets 'Paurnen'
    503320   1400'   27   Reached level 27
    507102   1400'   28   Reached level 28
    538751   1550'   28   Killed Angamaite of Umbar
    584590   1600'   29   Reached level 29
    585175   1600'   29   Killed Nar, the Dwarf
    658831   1800'   30   Reached level 30


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize the artifacts (except a few)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Don't show level feelings                    : no  (adult_no_feelings)
Items always sell for 0 gold                 : no  (adult_no_selling)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)