Roguelike Roulette [Slot 1t]

 

Level 29: "You feel a little lucky"

Calmer? Not so busy be this area. Only a hill giant and a human druid for evil in the area.

The giant is downed easily, even with a giant spider at her back. The druid however, insists on fighting Marash among the columns of a large hall, summoning animals to eir aid.

She does her best to force a path to the druid direct, focusing on the major threat here.

Druid beaten down, focus shifted to the next-greatest threat - the giant tick that smokes and burns with heat in its attack.

Too much on all sides. She forces her way back into the corridor she emerged from, hoping to keep each summoned animal focused on her long enough to put down, rather than the carousel she'd been facing out there.

It worked well enough. With the druid's allies down Marash is free to roam most of the area with little incident.

Wereworms, werewolves and now werebears? Morgoth has been up to something, clearly.

Khîm, Son of Mîm and Angamaitë of Umbar. Some 'luck'. Time to leave.

Level 30: "This seems a quiet, peaceful place"

Looks like any other level. Quasit just south, Marash protects herself from evil and steps out to squash it.

Something in the darkness breathing nexus at her, making the quasit scream in collateral. Blessing herself, calling upon the Phial's light, there is a vortex of nexus in the chamber. Not evil. Must remember things that aren't evil can still be dangerous.

Frost bolts down a killer red beetle for convenience, don't damage the vortex much. It's immune to having it's life drained... vortices don't live. Acid bolt from her gauntlets, not much either. Crossbow bolts finish the job, one more vortex destroyed.

Her prize is a battle axe she hasn't room for. Up north she destroys a giant white ant, a green naga and a pseudodragon to secure a wand of fire bolts, with which she hopes to replace her frost bolt wand after it is used up. And now there is a group of gnome mages awaiting her.

A gnome summoned blink dogs. Perhaps Marash has not thought this rampage through.

All fun and games, waiting for a break in the bouncing to hit the nearest blink dog and slowly whittle them down, until eventually one of the gnomes summoned Angamaite of Umber to the fray. Time to start thinking exits.

Marash is blinded by a surge of power from her wand of wonder; she hears the dungeon collapsing around her but is herself untouched

Wand of Wonder time. She activates it and is instantly blinded by a surge of power, the sounds of the earth twisting and buckling around her. When her eyes clear, she sees she is now encased in solid rock. The entire surrounding area has been reshaped by the wand's power. No sign of any foe.

The walls have collapsed around her. Marash is trapped in a pocket of air barely larger than herself.

Marash at last emerges from the large circle of shattered terrain she has inadvertently created

No desire for sticking around, she uses her last scroll of identify to verify that she has no interest in the axe from earlier, grabs the fire bolt wand and looks for a way down. Surprisingly elusive, that.