*Two General Prequel (Before Two General Story).
--Scene starts in a "Terra Nullius" cross-border-bar on the State 1/State 2 border five years in the past. The mood is generally jovial, but there is tension in the air: people reading about worsening relations between State 1 and State 2, the occasional raised voice when talking about it (usually cut off by a glance from one of the bouncers).
--At one of the tables is a Colonel from the State 2 army, holding an arm wrestling match in one hand, and drinking alcohol with the other hand. He seems to be playing with his opponent, laughing and pretending to lose, until he decides to put his opponent out of his misery and slams his arm on the table.
--Another Colonel, this one from State 2, enters the bar. It gets deathly quiet, and State 1 Colonel puts down his drink to look him over. The bouncers tense up. Colonel 1: "I hear a State-1-er Colonel's been makin' trouble for some of my kin. I hear he thinks he's a big shot." State 1 Colonel threateningly and a bit theatrically walks over to the table. "I hear he's been makin' a lot of trouble." State 2 Colonel just looks at him: "Ain't my problem if you State-2-ers just can't make anyone stronger'n me." State 1 Colonel: "I've been itchin' to start a fight with one of you [derogatory term for State 2 people]." State 2 Colonel puts out his arm, begging for an arm wrestling match. "If it's a war you want, it's a war you've got."
--The two arm wrestle, and this time they're giving it their all. It's much more intense than when the State 2 Colonel was playing with the last guy. In the end, State 2 Colonel looses. He immediately gets up, swiping his chair aside, insulted. State 1 Colonel does the same. They stare each other down. The bar is dead silent, people are looking for exits. State Colonel 2 removes his jacket, as if he's getting ready for fisticuffs...but instead hands it to State Colonel 1: "Spoils of war."
--The two immediately break into smiles and get into a great big bear hug, the whole thing was just a show and it seems, despite the realistic tensions, the two are old and very good friends. They take a seat at a booth, and go over old times, where we learn the two grew up near the border cities, and were friends, divided by the quickly escalating conflict.
--At the end of the conversation, the State 1 Colonel begins to hand the jacket back to State 2 Colonel, who stops him: "That's yours. You were the better man this time. Just give me a chance to win it back one day." This immediately darkens the mood between them. The next fight may be on the battlefield. State 1 Colonel: "I hope that day never comes. But if it does..." State 2 Colonel: "...then I hope you give me everything you've got, because I will." State 1 Colonel: "And so will I." They give each other a big bear hug again, and go their seperate ways.
[Two General Story Begins Here]
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*Gafana Situations:
---Dana notices that she is not recieving as many orders or reports from the State 2 Government. The antidote rations are also starting to come in less frequently, although with more supplies in them...as if someone in the government seems distracted "Oh, I need to send this antidote out!" The war is not going as well for State 2, and with Thayla's reports backing up without as much feedback as the war effort gets more intense, she takes a chance:
--She attempts another escape, but this time heads back on her own as State #3 instigates a raid, and she realizes that she can't just leave the population underdefended.
*Possible Ending (?)
--State 1 assigns consulates and and ambassadors to State 2. Due to her extensive work with the area, and actually, a personal request, she goes back to Gafanna as consulate and spends the rest of her days there.
---No mention should be made of whether or not the poison has been taken out of her system. Near the end, she should finally sit down after a long day of political celebrations befitting a new ambassador, and maybe pull aside her blouse, or slightly yank down her skirt, to find a pump attatched with an IV in her skin, replacing an antidote cartridge into it.
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*Dana character development note additions:
--Dana's thread is that she should begin as a soldier who sees the enemy as the enemy, and that's it. But on seeing General 2 showing respect for the dying General 1, the idea of a "political ideology does not trump humanity" gets planted in her brain. That idea is buried after her torture at the hands of State 2, but slowly comes to the forefront during her time in Gafana.
*Thayla character development note additions:
--Thayla's thread is someone who has blind obedience to a country, and makes no differentation between the country and the people running it. He loves State 2, and anything the leaders of State 2 ask, he does. He blindly follows orders, to the point that he's poisoned himself because he was ordered to. But it's his time in Gafana with Dana, who was someone who should be serving her country blindly, and dying rather than serving on an enemy's border, that makes him realize that there is a difference between political ideology and people. Eventually he realizes that the people who put him out here, poisoned him, were, perhaps, damaging his country, instead of serving it. He should start aiming to change his country, bring back its honor, perhaps by becoming a politician by the end of the story.

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